Modifications:

1. Changed death effect of enemies to grant points to the player by altering the Health script. Also created re-spawning enemies. Altering some to become stronger, more boss-like npcs. Changed look to differentiate them.

2. Added variability in look and points granted to scorepickup objects.

3. Made each of the 3 levels different in regards to the goal of each level and the makeup of the foreground tiles.  Level 1 takes you down a very linear path to find a single key and backtrack to eventually find the goal and door. Level 2 is more chaotic, granting players time to rack up score and find extra lives or heal pickups, some with hidden platforms. This all while dealing with a large variety of enemies. Level 3 follows the long path that a lot of platformers originally did and allows the player to interact with two bosses mobs. 

Download

Download
nelso630-MacOS.zip 39 MB
Download
nelso630-Windows.zip 30 MB

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