2D Platformer Finished
Modifications:
1. Changed death effect of enemies to grant points to the player by altering the Health script. Also created re-spawning enemies. Altering some to become stronger, more boss-like npcs. Changed look to differentiate them.
2. Added variability in look and points granted to scorepickup objects.
3. Made each of the 3 levels different in regards to the goal of each level and the makeup of the foreground tiles. Level 1 takes you down a very linear path to find a single key and backtrack to eventually find the goal and door. Level 2 is more chaotic, granting players time to rack up score and find extra lives or heal pickups, some with hidden platforms. This all while dealing with a large variety of enemies. Level 3 follows the long path that a lot of platformers originally did and allows the player to interact with two bosses mobs.
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